![]() But it is not as ready as the Giants game engine. flight path is possible with the simulators online multiplayer map. The Outerra game engine is interesting as it does this very thing via Fractals. FlightGear Flight Simulator is a free, open source multi-platform flight simulator developed. From high up, they would have a low detail LOD object, if they were big, such as houses, cars, buildings. A high detail land with tons of LOD's that appear when you are close, a raw ground environment from far away, and when up close, the most beautiful, realistic ground scenery. FGMap is a web application written in JavaScript, using Google Maps (GMap) API. One could set about to make a single country in this manner, or smaller, and sculpt it out with country and city area's, and Voila. This workflow is well understood and works really well and what Im. When I look at Farm Simulator and Train Simulator, I see a very clean approach to countrysides and cities, as well as beautiful mountains and lakes. For needles this usually means a rotation, and for drums a texture map translation. I was thinking of a different approach, instead of photo scenery tiles. That can't be realized with such high details on a PC. A standard map has a size of 2x2 km.įor a flight sim you'll need maps of hundreds upto thousands of km. Yes - the FS maps CAN be much more detailed. Giants is like a 'ready to go' system complete with beautiful skies, ground, trees, homes, scenery and buildings, etc, etc. The environment in FlightGear is way behind and requires quite a bit of work. I am guessing this game engine must be using PBR materials for such realism. The shading tech is brilliant, so realistic. I imagined making some neat little airports and hangers, having those beatiful homes and cars in the scenery. The sim world in Giants is absolutely amazing. ![]() ![]() Though there are some basic physics, the most important part 'flight physics' and 'aerodynamic' is not implemented. The Giants Engine is not suitable for that. ![]() If you want a flight sim, I'd recommand the free "Flightgear" - a very ambitious project with open source. Najwaniejsze cechy: - Oryginalna wersja z instrukcj obsugi w jzyku niemieckim (ponad 150 stron) - Cztery pyty DVD z ponad 500 cywilnymi i wojskowymi samolotami oraz materiaami map dla caej Niemiec. Waiting patiently for any information.ĭoes Giants Engine ever consider leasing the game engine to make new games? I have been looking for a game engine to do a couple of simulator type worlds. This panel takes all of the flight information for all active flights in FlightGear, and uses the information to display the flights on a. Dokadny model czasu firmy FlightGear umieszcza soce, ksiyc, planety i gwiazdy dokadnie w zalenoci od czasu i daty trasy lotu. Is that possible? Can one make an experimental 'area' of land and an airport and create a plane? Is there ways to make a vehicle (gaming object vehicle) to fly? I would be interested to know if the Giants game engine could be use to make a flight simulator? ![]()
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